Rules
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League Operations
- George / Geo | League Ops Manager
- Dan / Dunceantix | League Ops
- Tag / Tagmata | League Ops
Please also read the Code of Conduct that applies to all BFBS tournaments.
Eligibility
Player Eligibility
- All participants must read and understand the Code of conduct here: https://bfbsesports.com/conduct
- All players must be part of the military community. This is defined all UK serving military, Reservists, Cadets, Veterans, the Bereaved community, MOD Civil Servants, and direct family members of military / veterans.
- The minimum age required to participate in the tournament is 13 years of age.
- Any players under the age of 18 require consent from a parent or guardian to participate. Parental acknowledgement and consent is checked when registering for a BFBS Pro League account. BFBS staff may complete further assessments on parental consent prior to or during tournament dates.
- Players may be required to submit ID in order to attending the finals and claim any prizes or if there is any\doubt about their age. If evidence of being the appropriate age cannot be provided you may be disqualified from the tournament and prizes forfeit.
- Players can’t use names that are deemed to be offensive. This applies to their in game names and any name used in tournament communications.
- All players on a team must have specified their EPIC username in the tournament platform before being able to play. Players may not use any alternate accounts not linked to their profile on the tournament platform.
Team Eligibility
- Teams require a full roster of 3 players to be signed up by the deadline stated on the tournament page; teams without the requisite number of players by that time may not be admitted into the tournament.
- The tournament works on a first-come-first-served basis, when the team limit is reached we will be unable to guarantee admission for any new teams. You may join the waiting list but there is the possibility that the team will not be able to play in the tournament, in order to ensure you are able to take part please sign up with a full roster well in advance of the qualifier.
- Teams must have a minimum of 3 players on their roster and a maximum of 5 to allow for 2 substitutes.
- Teams are allowed coaches but must be on the teams roster. Coaches can only view the match via external teammate screenshare.
- Once the sign-up deadline is reached teams are not allowed to change their roster. Depending on certain circumstances this rule may not be enforced but is subject to Tournament Manager discretion.
- The team logos, avatars and sponsors for each team must not display or represent any offensive imagery.
Tournament Format
This qualifier uses a scaling format to allow for a changing number of registered teams. Exact group and bracket sizes will be determined on the number of registered teams.
- Stage 1: Round Robin Group Format
- Stage 2: Single Elimination Bracket
Scoring System
The BFBS Rocket League qualifiers operate on a points system. Competing teams will earn points based off finishing position in each qualifier.
- The top 8 teams at the end of all 8 qualifiers will progress to the Main Event.
- Teams can compete in all 8 qualifiers to maximise their points across the qualification period.
- Teams are not required to participate in all qualifiers across all dates. (e.g. a team may wish to compete in Qualifier 2, 4 and 7)
Points awarded are as follows:
- 1st: 16 pts
- 2nd: 12 pts
- 3rd: 10 pts
- 4th: 8 pts
- 5th-6th: 6 pts
- 7th-8th: 4 pts
Match Setup
Lobby Settings
- Server: Europe
- Game Mode: Private Match
- Size: 3on3
- Match Time: 5 minutes
The team listed as the “Home” team in a given fixture must host the custom lobby.
Teams may only start the match once: the minimum number of players (3 players) from both teams are in the lobby, maps have been selected and both teams have confirmed they are ready to start. If the no show time has been reached, maps selected, and there are enough players to start the match the lobby host can start the game but must inform the other team they will be doing so.
Map Selection
The host may select any of the standard competitive maps from the active map pool which includes:
- DFH Stadium
- Urban Central
- Beckwith Park
- Utopia Coliseum
- Mannfield
- Wasteland
- Aquadome
- Neo Tokyo
- Champions Field
- Farmstead
- Salty Shores
- Forbidden Temple
- Neon Fields
- Deadeye Canyon
- Sovereign Heights
- Estadio Vida
- Drift Woods
- Futura Garden
Players may request a map change on the basis on their limited FPS on a specific map. Any map disputes are to be actioned by the tournament manager who may force a map selection.
Remakes
In the first 2 minutes of the match either team can request a match remake provided the following criteria are met:
- The match has been played for less than 2 minutes..
- No goals have been scored.
- At the time of the remake request, there was not a reasonable chance for a goal from the opposing team. If there is disagreement over this, the replay must be sent to the tournament admin for review.
No team can request for more than 1 remake per series, outside of mutually agreed instances for issues affecting both teams.
Teams may request a late remake from the admin team if they believe there is a bug that is affecting the competitive integrity of the match. It is then for the tournament manager to decide if the match should be remade or not.
Substitutions
- Players can be swapped between fixtures or matches in a series. If you are substituting between games in a series you must inform your opponents of the substitution.
- Players can not be substituted in and out once a match has begun.
- If a remake occurs due to a player not being able to join the match server a substitute is allowed to take the place of the player not able to connect.
- Under extreme circumstances an emergency addition to a team may be made at the discretion of the admins.
Timekeeping
Check-In
- Check-in for the first day of each qualifier will start at 15:00 through to 17:30.
- If a team does not check-in during this period you will not be granted admission to the tournament, as it is assumed that the team is unable to play.
- All times on the website are BST
No Shows
- Teams have 15 minutes from the scheduled start time of their fixture to be in the match lobby and ready to play. If a team does not have all 3 players in the lobby and are not ready to start within the 15 minute time limit said team will forfeit the match.
- If teams are still participating in an earlier fixture of the tournament the no show rules no longer apply to the scheduled start time and instead starts 5 minutes after their previous fixture is completed.
- In a multi-match series teams have 15 minutes from the scheduled start time of their fixture to be in the match lobby and ready to play. If a team is not ready at this time they will forfeit the first match in the series. Said team will then have an additional 5 minutes to be in the match lobby and ready to play the next match in the series, or will have the match and the entire series forfeited.
- If both teams do not have at least 2 team members in the match lobby and are ready to play then the team with the fewest number of players will forfeit the match. If both teams have the same number of players in the lobby and are not ready, the away team will forfeit the match.
- If a team forfeits 2 matches in a series they forfeit the whole series.
- Tournament admins reserve the right to change these timings if circumstances require it.
Breaks
- Players are allowed a 5 minute break between tournament fixtures, if the previous fixture overran.
- Players may take a maximum of 3 minutes break between matches in a series.
Media & Broadcast
Streaming
- Players will take full responsibility for any consequences of broadcasting their PoV.
- Players are not to watch or listen to any streams of the tournament while playing.
Screenshots / Match Recordings
- Teams should take screenshots of the scoreboard at the end of the match for submission to the tournament platform along with the score.
- We would suggest players record the match in case of any disputes.
- In the case of any conflict in result, screenshots and recordings will be referred to. If neither team provided proof of the match result, the team's match histories will be reviewed.
- When reporting rule infractions to admins it is necessary for teams to provide proof of the incidents in the form of a screenshot or preferably a recording of the whole incident.
- Editing any form of screenshot or recording of a match that is to be submitted to admins as evidence is strictly forbidden.
Prizing
Please see the prize details over on our website:
https://bfbsesports.com/tournaments/rocket-league-qualifier-1/prizes
PENALTIES
If any of these rules or the rules found in this document or the code of conduct are broken one or more of the following penalties will take place:
- Verbal Warning
- In-game or pre-game penalties
- Game Forfeiture
- Match Forfeiture
- Disqualification from the tournament
- Potential future tournament ban
- These penalties may not take place in the specific order above as different violations will invoke different punishments.
Spirit of the Rules
- It is at the discretion of the Tournament Manager to modify any of the rules above for any reason. The rules are most likely to be amended in the following cases (without limitation):
- If a different patch/version release is used and modifications to the rules are necessary to ensure fair play.
- If a game-breaking bug is discovered during the course of the tournament.
- If players are suspected or proven to be engaging in unfair play or collusion to fix the results of a game.
- If changes to game settings and/or operations guidelines are necessary due to differences between online and offline tournaments.
- If there are substantial delays to a tournament that would prevent it from concluding in a timely fashion.
- In the event that a rule amendment is made, teams will be informed immediately of the changes made and the reasons why, via the tournaments main communication channels.
- All decisions regarding the interpretation of these rules lie solely with the Tournament Manager, the decisions of which are final.